Leap
Year
2025–2026
Category
3D Animation / VFX — Short Film
Role
Director, 3D Artist, VFX Artist
Tools
Houdini, Maya, Unreal Engine 5, Substance Painter
Brought characters and environments from concept art to final render — modeling, sculpting, retopology, texturing, rigging, motion capture, lighting, and rendering.
Built high-fidelity Houdini simulations (fluid, smoke, RBD, particles) to support key VFX beats, and directed and coordinated a team of four through production inside Unreal Engine 5.
Breakdown
Process shots — modeling, rigging, and shading passes behind the final character.



Next Project
Arcade Terminator Pinball→